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Channel: Answers for "Dynamic Binding and Polymorphism"
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Answer by jaskij

According to [this][1] you have to use the virtual keyword, like class Animal { virtual static var desc : String = "I'm an animal"; } class Bird extends Animal { static var desc : String = "I'm a...

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Answer by Nanity

All classes in Unity are precompiled, so I came across a note that you normally shouldn't define any constructors in MonoBehaviours. That lead me to the idea defining a constructor defining the...

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Answer by jaskij

According to [this][1] you have to use the virtual keyword, like class Animal { virtual static var desc : String = "I'm an animal"; } class Bird extends Animal { static var desc : String = "I'm a...

View Article

Answer by Nanity

All classes in Unity are precompiled, so I came across a note that you normally shouldn't define any constructors in MonoBehaviours. That lead me to the idea defining a constructor defining the...

View Article
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